name: Arcane Trickster (Steelblood, Human) concept: > A self-buffing arcane gish (a common community idea; user, 2026-10-11): a DEX Human that buffs only itself and dual-wields (user, 2026-10-21: Hasty Eradicator, the TWF chain, DEX over STR). Steelblood 1 (heavy armor), Vivisectionist 1 (mutagen, sneak attack), Exploiter Wizard 3 (Potent Magic, 2nd-level spells), then Arcane Trickster for spell progression and sneak attack, Loremaster 3 at 8 (Divine Power from the cleric list), two more Exploiter levels for the second exploit, and Arcane Trickster to 10. A Rapier and, from 13, Hasty Eradicator in the off hand; Mage Armor with Archmage Armor instead of plate. Lich from Act 2: the merged spellbook adds the mythic rank to the caster level, with the lich spellbook's own buffs on top of Haste, Displacement and Transformation. open_questions: - "Bloodrage isn't modeled (its text wasn't supplied)." - "No armor: Mage Armor with Archmage Armor (4 + mythic rank armor AC, no spell failure, no DEX cap) replaces the plate (user, 2026-10-21), so the Steelblood dip's heavy armor is unused." - "The third feat of the two-weapon chain needs BAB 11; this build reaches 9, so the chain stops at Improved Two-Weapon Fighting." - "Lich durations (Vampiric Blade, Bone Shield) are assumed to last the fight." - "Transformation blocks every other spell while it lasts (user, 2026-10-11): it is cast last, and once it is 24 hours long nothing can be recast that day. Not modeled." mythic_path: Lich mythic_rank: 10 size: medium attack_ability: DEX race: Human race_ability_choice: [DEX] abilities: {str_: 10, dex: 17, con: 14, int_: 16, wis: 11, cha: 7} level_up_stats: [DEX, DEX, DEX, DEX, DEX] weapon: - {level: 1, weapon: "Rapier"} - {level: 7, weapon: "Short Sword"} - {level: 13, weapon: "Hasty Eradicator", why: "Hellknights Outpost, level 13 (user, 2026-10-20)."} - {level: 15, weapon: "Interceptor", why: "Fleshmarkets, Act 4: +5 keen rapier; +43 to +60 weighted damage at 15-19."} - {level: 18, weapon: "Translucent Needle of Astonishment", why: "Gwerm's mansion, Act 5: +5 bane against evil outsiders; beats Interceptor from 20 (+49)."} setup: - {level: 1, main_hand: "Rapier"} - {level: 7, main_hand: "Rapier", off_hand: "Short Sword"} - {level: 13, main_hand: "Rapier", off_hand: "Hasty Eradicator"} - {level: 15, main_hand: "Interceptor", off_hand: "Hasty Eradicator"} - {level: 20, main_hand: "Translucent Needle of Astonishment", off_hand: "Hasty Eradicator"} equipment: - amulet_of_natural_armor - ring_of_protection - weapon_enhancement - belt_of_physical_perfection - headband_of_mental_perfection levels: - Steelblood - Vivisectionist - Exploiter Wizard - Exploiter Wizard - Exploiter Wizard - Arcane Trickster - Arcane Trickster - Loremaster - Loremaster - Loremaster - Exploiter Wizard - Exploiter Wizard - Arcane Trickster - Arcane Trickster - Arcane Trickster - Arcane Trickster - Arcane Trickster - Arcane Trickster - Arcane Trickster - Arcane Trickster picks: general_feat: - {level: 1, choice: "Weapon Finesse"} - {level: 3, choice: "Skill Focus:Knowledge (Arcana)", why: "Loremaster prerequisite."} - {level: 5, choice: "Accomplished Sneak Attacker", why: "Second sneak attack die: Arcane Trickster at 6."} - {level: 7, choice: "Two-Weapon Fighting"} - {level: 9, choice: "Dodge"} - {level: 11, choice: "Blind Fight", why: "Filler: the low-BAB classes hold the BAB feats back."} - {level: 13, choice: "Toughness", why: "Filler."} - {level: 15, choice: "Improved Two-Weapon Fighting", why: "BAB 6 from 14, DEX 17."} - {level: 17, choice: "Outflank"} - {level: 19, choice: "Improved Critical:Rapier", why: "BAB 8 from 18."} bonus_feat: - {level: 1, choice: "Weapon Focus:Rapier", why: "Human bonus feat."} - {level: 3, choice: "Extend Spell", why: "Wizard bonus feat; the Loremaster's metamagic prerequisite."} - {level: 12, choice: "Combat Casting", why: "Wizard bonus feat (Exploiter 5); filler."} arcanist_exploit: - {level: 3, choice: "Potent Magic", why: "Each reservoir point: +2 caster level on a buff."} - {level: 12, choice: "Arcane Barrier"} loremaster_secret: - {level: 8, choice: "Cleric Spell:Divine Power", why: "Luck to attack and damage, +1 per 3 caster levels (max +6), at the merged caster level."} - {level: 10, choice: "Will Secret", why: "Filler."} spell: - {level: 3, choice: Shield} - {level: 3, choice: "Mage Armor", why: "Archmage Armor makes it 4 + mythic rank armor AC."} - {level: 5, choice: "Mirror Image"} - {level: 5, choice: "Sense Vitals"} - {level: 7, choice: Haste} - {level: 7, choice: Displacement} - {level: 9, choice: "Greater Invisibility"} - {level: 9, choice: "Animal Aspect (Greater)", why: "A polymorph spell: turns on Master Shapeshifter (user, 2026-10-21)."} - {level: 11, choice: Transformation} mythic_hero: - {level: 5, choice: Close to the Abyss, mythic_rank: 1, why: "MR 1 hero power: a Gore beside the weapons."} mythic_ability: - {level: 5, choice: "Archmage Armor", mythic_rank: 1, why: "Mage Armor becomes 4 + mythic rank armor AC: +14 at rank 10 (user, 2026-10-21)."} - {level: 11, choice: "Enduring Spells", mythic_rank: 3} - {level: 18, choice: "Master Shapeshifter", mythic_rank: 7, why: "+4 STR, DEX and CON under Animal Aspect (Greater) (user, 2026-10-21)."} - {level: 15, choice: "Greater Enduring Spells", mythic_rank: 5, why: "Round-per-level buffs at caster level 25 (or 25 extended) reach 5 minutes and become 24-hour buffs (user, 2026-10-11)."} mythic_feat: - {level: 8, choice: "Weapon Finesse (Mythic)", mythic_rank: 2, why: "DEX to damage."} - {level: 12, choice: "Two-Weapon Fighting (Mythic)", mythic_rank: 4} - {level: 17, choice: "Mythic Sneak Attacker", mythic_rank: 6} - {level: 18, choice: "Weapon Focus (Mythic):Rapier", mythic_rank: 8} - {level: 20, choice: "Improved Critical (Mythic):Rapier", mythic_rank: 10} items: - {name: "Engraved Lucky Bracers", level: 1, until_level: 17, why: "+1 luck AC in the free wrist slot."} - {name: "Embroidered Gloves", level: 18, why: "+3 luck AC in the free hands slot (replaces the bracers' +1 luck)."}